(Image credit: Ubisoft) Skull and Bones 2020 update The additional time will allow the team to fully deliver on its vision." "Production led by Singapore has been advancing well over the past 12 months and the promise is better than ever. "We strongly believe in the team’s creative vision and they have been given an increasingly ambitious mandate for the game," Over the past year, we’ve made significant changes to our policies and processes to create a safe and more inclusive workplace and empower our teams to create games that reflect the diversity of the world we live in." Skull and Bones 2021 updateĭuring the Ubisoft 2020-21 earnings call (opens in new tab), chief financial officer Frédérick Duguet had this to say about the game. That being said, any unfounded speculation about the game or decisions being made only works to demoralize the team who are working very hard to develop an ambitious new franchise that lives up to the expectations of our players. "The Skull and Bones team are proud of the work they’ve accomplished on the project since their last update with production just passing Alpha, and are excited to share more details when the time is right. In response, Ubisoft put out a statement updating Kotaku on the game's progress and recent Alpha production milestone. Three different sources put the cost of Skull and Bones at more than $120 million, and it's not even finished yet. The article, which includes input from current and former developers on Skull and Bones, reveals constant changes to the game's direction - like switching between naval combat and survival as the core concepts - and culture clashes on the development team. In July 2021 a report from Kotaku (opens in new tab) gave us an insight into issues behind the scenes that have caused the development process to drag on so long and could jeopardize the future of the piratical project. Fingers crossed this isn't just the latest curse to hit the beleaguered pirate game. The latest news from the development team is that the co-director of the game, Antoine Henry, has left Ubisoft after 15 years. "We will be back as soon as we can with exciting new updates."Ī September 2020 update (opens in new tab) from Ubisoft Singapore creative director Elisabeth Pelle, gave an update on production, but it looks like we'll be waiting a lot longer to sail the seven seas. "Rest assured that we are working as hard to ever to make sure the game is going to be as great as possible, and quality remains our number one focus," says producer Karl Luhe. The video posted to Skull & Bones' official Twitter in 2019 seems designed to stem the tide of any disappoints as Ubisoft continues to work on the game. At last mention, also during an earnings call (opens in new tab), the game was scheduled for a 2020/2021 fiscal year release, which was a pretty big window even by game developer standards. Skull and Bones has had more trouble with release dates than a galleon has with barnacles.
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